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useGamepad
Provides reactive bindings for the Gamepad API.
Demo
Usage
Due to how the Gamepad API works, you must interact with the page using the gamepad before it will be detected.
tsx
import { useGamepad } from '@reause/core'
const [gamepads, setGamepads, { isSupported }] = useGamepad()
const gamepad = gamepads.find(g => g.mapping === 'standard')Gamepad Updates
Currently the Gamepad API does not have event support to update the state of the gamepad. To update the gamepad state, requestAnimationFrame is used to poll for gamepad changes. You can control this polling by using the pause and resume functions provided by useGamepad
tsx
import { useGamepad } from '@reause/core'
const [gamepads, , { pause, resume }] = useGamepad()
pause()
// gamepads object will not update
resume()
// gamepads object will update on user inputGamepad Connect & Disconnect Events
The onConnected and onDisconnected events will trigger when a gamepad is connected or disconnected.
tsx
import { useGamepad } from '@reause/core'
const [gamepads, , { onConnected, onDisconnected }] = useGamepad()
onConnected((index) => {
console.log(`${gamepads[index].id} connected`)
})
onDisconnected((index) => {
console.log(`${index} disconnected`)
})Vibration
The Gamepad Haptics API is sparse, so check the compatibility table before using.
tsx
import { useGamepad } from '@reause/core'
const [gamepads] = useGamepad()
const gamepad = gamepads[0]!
const supportsVibration = gamepad.hapticActuators.length > 0
function vibrate() {
if (supportsVibration) {
const actuator = gamepad.hapticActuators[0]
actuator.playEffect('dual-rumble', {
startDelay: 0,
duration: 1000,
weakMagnitude: 1,
strongMagnitude: 1,
})
}
}Mappings
To make the Gamepad API easier to use, we provide mappings to map a controller to a controllers button layout.
Xbox360 Controller
tsx
import { mapGamepadToXbox360Controller } from '@reause/core'
const [gamepads] = useGamepad()
const gamepad = gamepads[0]
const controller = mapGamepadToXbox360Controller(gamepad)
// controller is null until a gamepad is connected
console.log(controller?.buttons.a.pressed)
console.log(controller?.buttons.b.pressed)
console.log(controller?.buttons.x.pressed)
console.log(controller?.buttons.y.pressed)Currently there are only mappings for the Xbox 360 controller. If you have controller you want to add mappings for, feel free to open a PR for more controller mappings!
Type Declarations
Toggle
ts
export interface UseGamepadOptions extends ConfigurableWindow {
navigator?: Navigator;
}
export interface UseGamepadControls {
isSupported: boolean;
onConnected: (fn: (index: number) => void) => () => void;
onDisconnected: (fn: (index: number) => void) => () => void;
pause: () => void;
resume: () => void;
isActive: boolean;
}
export interface Xbox360Controller {
buttons: {
a: GamepadButton;
b: GamepadButton;
x: GamepadButton;
y: GamepadButton;
};
bumper: {
left: GamepadButton;
right: GamepadButton;
};
triggers: {
left: GamepadButton;
right: GamepadButton;
};
stick: {
left: {
horizontal: number;
vertical: number;
button: GamepadButton;
};
right: {
horizontal: number;
vertical: number;
button: GamepadButton;
};
};
dpad: {
up: GamepadButton;
down: GamepadButton;
left: GamepadButton;
right: GamepadButton;
};
back: GamepadButton;
start: GamepadButton;
}
export type UseGamepadReturn = readonly [
gamepads: Gamepad[],
setGamepads: Dispatch<SetStateAction<Gamepad[]>>,
controls: UseGamepadControls
]
export function mapGamepadToXbox360Controller(gamepad: Gamepad | undefined): Xbox360Controller | null
export function useGamepad(options?: UseGamepadOptions): UseGamepadReturn